Here's the script I've written to accomplish this: using System. You can try hitting up with some of the devs in order to work together but getting into the actual dev team might be a bit tricky if youre not too well known and trusted (by the current EU based dev team). some which come to mind are: Intentional team stacking in public games. I played the out of that game and i loved it, but im wonderng if this new game has all the same issues. Do be aware of old posts Two years on, the original participants may not care anymore. With the release of the open source code you fear the exploits and hacks. Aside from having different graphics and a new engine, whats the difference Savage 1 had alot of problems. (when installing savage-xr) Hi Aginor, Welcome to Arch Linux. Does it warrant a bug report for rephrasing the man page. At this stage in my development, I am trying to recognize presses to the trigger and grip buttons on the controllers respectively in order to animate some 3D hand models. If you take it literally, OPs way should work. Manual clean install of SteamVR (as described here) Issue fully resolved works without needing to disable XR Sandbox. Worsened issue seeing 'VR Support not detected' on WebXR sample. I am developing a VR game in Unity (2020.3.15f2) using the XR Interaction Toolkit package (1.0.0-pre.5) for my Oculus Quest 2. Resolved issue can enter immersive session.
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